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Built with Processing
So, click the applet (if you can see it!) and then try hitting 1, 2, 3, 4, b, <, >, UP, DOWN, LEFT or RIGHT, and anything else you can think of, you never know…
It’s the night before the show, and as usual (it seems with this show), it’s all still a bit of a blur, and anything could happen! It’s technically a very complicated show – switching between computers and bits of software every five minutes on all sorts of different cues. Max Patches being affected by sound input triggering stuff happening in Processing, with video coming in, powerpoint slides being played, quicktime movies accompanied by resampled ancient synths in Logic. Kind of what we (as Sarah said tonight) have been dreaming of doing for yonks, but now it’s actually happening, we’re realising quite how much work is involved. Brilliant fun nonetheless, and it can only get better!
Now for the Forest. A bit of history with this one. I have been working for ages on some Flash L-Systems (Lindenmayer systems) as part of some visuals (visual jockey – not video) for my friend Bela. She’s a cellist, and so am i, and on a whim i ended up accompanying her on a German tour with some of my graphics.
With Senster, we were looking at possible programmatic
(and ‘generative’) elements to include in the show, and my L-System work cropped up. But, these particular L-Systems are random, and not very plant like (the original point of the generative system, imitating plant growth). I struggled for a bit to make mine more tree like, then in a bit of a rush found some code on the internet from mr (or ms) blprnt.com. While beautiful and a nifty bit of code, it wasn’t quite in keeping with darker intentions for the show, so did a bit of hacking to reduce things to black and white, and make a whole forest out of it. For the Senster shows in May 2006 (in Brighton festival), everything seemed quite slow during parts of the growing process. This has been ironed out now, in September 2006, and i added some volume influence to branch thickness.